Publications

Journal Papers
Cindioglu, H. C, Gursel Dino, I., Surer, E. (2021) “Proposing a Novel Mixed-Reality Framework for Basic Design and Its Hybrid Evaluation Using Linkography and Interviews”, International Journal of Technology and Design Education. Date of Acceptance: September 15, 2021.
(TBA) A new journal paper from our lab has been accepted today. Details are coming soon, congratulations to our team. Date of Acceptance: August 18, 2021.
Ceballos, F. C., Gurun, K., …, Surer, E., …, Somel, M. (2021) “Human inbreeding has decreased in time through the Holocene,Current Biology, vol. 31, no. 17, 3925-3934. | doi: 10.1016/j.cub.2021.06.027 | Download (.pdf). Date of Acceptance: July 2, 2021, Date of Publication: September 13, 2021.
Şen, D., Küçükkaykı, H. T., Surer, E. (2021) “Automated Game Mechanics and Aesthetics Generation Using Neural Style Transfer in 2D Video Games,” Journal of Information Technologies, vol. 14, no. 3, 287-300. | doi: 10.17671/gazibtd.706884 | Download (.pdf). Date of Acceptance: July 2, 2021, Date of Publication: July 31, 2021.
Yaka, R., …., Hodder, I., Atakuman, Ç., Pilloud, M., Surer, E.,…, Götherström, A., Özer, F., Somel, M. (2021) “Variable kinship patterns in Neolithic Anatolia revealed by ancient genomes,” Current Biology, vol. 31, no. 11, 2455-2468. | doi: 10.1016/j.cub.2021.03.050 | Download (.pdf).
Yildirim, O., Surer, E. (2021) “Developing Adaptive Serious Games for Children With Specific Learning Difficulties: A Two-phase Usability and Technology Acceptance Study”, JMIR Serious Games, vol. 9, no. 2, e25997. | doi: 10.2196/25997 | Download (.pdf).
Arabacı, M.A., Özkan, F., Surer, E., Jančovič, P., Temizel, A. (2021) “Multi-modal Egocentric Activity Recognition using Multi-Kernel Learning”, Multimedia Tools and Applications, vol. 80, no. 11, 16299–16328. | doi: 10.1007/s11042-020-08789-7 | Download (.pdf).
Genç, Ş., Surer, E. (2021) “ClickbaitTR: Dataset for Clickbait Detection from Turkish News Sites and Social Media with a Comparative Analysis via Machine Learning Algorithms”, Journal of Information Science. | doi: 10.1177/01655515211007746 | Download (.pdf) | Github (Code and Dataset).
Dibeklioglu, H., Surer, E., Salah, A. A., Dutoit, T. (2021) “Behavior and Usability Analysis for Multimodal User Interfaces”, Journal on Multimodal User Interfaces. (Editorial) | doi: 10.1007/s12193-021-00372-0 | Download (.pdf)
Akin, S., Ergun, O., Surer, E., Gursel Dino, I. (2021) “An Immersive Performative Architectural Design Tool with Daylighting Simulations: A Building Information Modeling-Based Approach”, Engineering, Construction and Architectural Management, vol. 28, no. 4, 1319-1344. | doi: 10.1108/ECAM-07-2020-0562 | Download (.pdf)
Ozgen, D. S., Afacan, Y., Surer, E. (2021) “Usability of Virtual Reality for Basic Design Education: A Comparative Study with Paper-Based Design”, International Journal of Technology and Design Education, vol. 31, no. 2, 357-377. | doi: 10.1007/s10798-019-09554-0 | Download (.pdf)
Kucuksubasi, F., Surer, E. (2021) “Relational-Grid-World: a novel relational reasoning environment and an agent model for relational information extraction”,  Turkish Journal of Electrical Engineering & Computer Sciences, vol. 29, no. 2, 1259-1273. | doi: 10.3906/elk-2008-94 | Download (.pdf)
Ariyurek, S., Betin-Can, A., Surer, E. (2021) “Automated Video Game Testing Using Synthetic and Humanlike Agents”, IEEE Transactions on Games, vol. 13, no. 1, .50-67. | doi: 10.1109/TG.2019.2947597 | Download (.pdf)
Bıyık, E. A., Sürer, E. (2020) “Developing a Space Syntax-Based Evaluation Method for Procedurally Generated Game Levels”, Mugla Journal of Science and Technology, vol. 6 no. 2, pp. 79-88. | doi: 10.22531/muglajsci.706895 | Download (.pdf)
Yücel, F., Sürer, E. (2020) “Implementation of a Generic Framework on Crowd Simulation: A New Environment to Model Crowd Behavior and Design Video Games”, Mugla Journal of Science and Technology, vol. 6 no. 2, pp. 69-78. | doi: 10.22531/muglajsci.706841 | Download (.pdf)
Surer, E., Erkayaoğlu, M., Öztürk, Z. N., Yücel, F., Bıyık, E. A., Altan, B., Şenderin, B., Oğuz, Z., Gürer, S., Düzgün, H. Ş. (2020) “Developing a Scenario-Based Video Game Generation Framework for Computer and Virtual Reality Environments: A Comparative Usability Study”, Journal on Multimodal User Interfaces. | doi: 10.1007/s12193-020-00348-6 | Download (.pdf).
Surer, E., Cereatti, A., Evangelisti, M. A., Paolini, G., Della Croce, U., Manunta, M. L. (2020) “A Canine Gait Analysis Protocol for Back Movement Assessment in German Shepherd Dogs”, Veterinary Sciences, vol. 7, no.1, 1-13. | doi: 10.3390/vetsci7010026 | Download (.pdf)
Tobler-Ammann*, B. C., Surer*, E., Knols, R. H., Borghese, N.A., de Bruin, E. D. (2017) “User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study”, JMIR Serious Games 2017;5(3):e18.
doi: 10.2196/games.8013 | Download (.pdf)
*: co-first authors
Tobler-Ammann, B. C., Surer, E., de Bruin, E. D., Rabuffetti, M., Borghese, N. A., Mainetti, R., Pirovano, M., Wittwer, L., Knols, R. H. (2017) “Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients with Visuo-spatial Neglect: a Feasibility Study”, JMIR Serious Games 2017;5(3):e17.
doi: 10.2196/games.7923 | Download (.pdf)
Pirovano, M., Surer, E., Mainetti, R., Lanzi, P.L., Borghese, N. A. (2016) “Exergaming and rehabilitation: a methodology for the design of effective and safe therapeutic exergames”, Entertainment Computing, 14, pp.55-65, 2016.
doi: 10.1016/j.entcom.2015.10.002 | Download (.pdf)
Surer, E., Cereatti, A., Grosso, E., Della Croce, U. (2011) “A Markerless Estimation of the Ankle-Foot Complex 2D Kinematics during Stance”, Gait & Posture, Volume 33, Issue 4, Pages 532-537, 2011.
doi: 10.1016/j.gaitpost.2011.01.003 | Download (.pdf)
Book and Book Chapters
Yaka, R., Kaptan, A., Kaptan, D., …, Sürer, E., Özer, F., Atakuman, Ç., Somel, M. (2021) “Ancient genomics in Neolithic Central Anatolia and Çatalhöyük”, In: Peopling the Landscape of Çatalhöyük: Reports from the 2009-2017 Seasons, Editor: Ian Hodder, Publisher: British Institute at Ankara.
Surer, E., İnci Türkben, C., Düzgün, H. Ş. (2020) “A Multifaceted Gaming Platform for Interactive Learning of Archaeology and Culture of Kültepe: Preliminary Results on the Gaming Prototype”, Subartu, Brepols Publishers. | Abstract
Kılıç, Ö. O., Akyol, M. A., Işık, O., Günel Kılıç, B., Aydınoğlu, A. U., Surer, E., Düzgün, H. Ş., Kalaycıoğlu, S., Taşkaya Temizel, T. (2019) “The Use of Big Mobile Data to Gain Multi-layered Insights for Syrian Refugee Crisis”. In: Salah A., Pentland A., Lepri B., Letouzé E. (eds) Guide to Mobile Data Analytics in Refugee Scenarios. Springer, Cham. | Download (.pdf)
Salah, A. A., Altuncu, M. T., Balcisoy, S., … , Sürer, E., Taskaya Temizel, T., Tümen, S., Uluturk, I. (2019) “Policy implications of the D4R Challenge. In: Salah A., Pentland A., Lepri B., Letouzé E. (eds) Guide to Mobile Data Analytics in Refugee Scenarios. Springer, Cham. | Download (.pdf)
Borghese, N. A., Lanzi, P. L., Mainetti, R., Pirovano, M., Surer, E. (2015) “Algorithms based on computational intelligence for autonomous physical rehabilitation at home”. In Advances in Neural Networks: Computational and Theoretical Issues (pp. 243-251). Springer International Publishing. | Download (.pdf)
Surer, E. and Kose, A. (2011) “Methods and Technologies for Gait Analysis” in Computer Analysis of Human Behavior, Editors: Theo Gevers, Albert Ali Salah, Publisher: Springer 2011. | Download (.pdf)
Surer, E. and Akarun, L. (2009) “Multimodal biometric verification & identification using face & hand: applications that identify & verify legitimate users” Publisher: VDM Verlag.
International Conference and Workshop Proceedings/Abstracts
Korkut, E. H. and Surer, E. (2021) “Sketch Recognition for Interactive Game Experiences Using Neural Networks”, accepted to the 20th IFIP International Conference on Entertainment Computing (IFIP-ICEC 2021).
Altan, B., Gürer, S., Alsamarei, A., Demir, D. K., Düzgün, H. S., Erkayaoğlu, E., Surer, E. (2020) “Serious Game Development for CBRNe Training: A Comparative Analysis in Virtual Reality and Computer-Based Environments”, accepted to the SICC Series 2020 – 2nd Scientific International Conference on CBRNe.
Çetin, M., Aktürk, S.,…, Surer, E., Somel, M. (2020) “Benchmarking kinship estimation tools for ancient genomes using pedigree simulations”, 13th The International Symposium on Health Informatics and Bioinformatics (HIBIT 2020).
Özgen, D. S., Afacan, Y., Surer, E. (2020) “Save the Planets: A Multipurpose Serious Game to Raise Environmental Awareness and to Initiate Change”, In Proceedings of the 6th EAI International Conference on Smart Objects and Technologies for Social Good (pp. 132-137). | Download (.pdf)
Ariyurek, S., Betin-Can, A., Surer, E. (2020) “Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing”, In Proceedings of the 2020 IEEE Conference on Games (CoG) (pp. 1-8). | Download (.pdf).
Surer, E., Erkayaoğlu, M., Öztürk, Z. N., Yücel, F., Bıyık, E. A., Altan, B., Şenderin, B., Oğuz, Z., Gürer, S., Düzgün, H. Ş. (2019) “Developing a Scenario-Based Video Game Generation Framework: Preliminary Results”, Proceedings of eNTERFACE’19, pp. 19-25, ISBN: 978-605-9788-33-5. | Download (.pdf)
Sezer, S. and Surer, E. (2019) “Information Augmentation for Human Activity Recognition and Fall Detection using Empirical Mode Decomposition on Smartphone Data“, 6th International Conference on Movement and Computing (MOCO’19), Arizona, USA. | Download (.pdf)
Afacan, Y. and Surer, E. (2019) “Modeling a User-Oriented Ontology on Accessible Homes for Supporting Activities of Daily Living (ADL) in Healthy Aging”, accepted to 5th EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS 2019), Valencia, Spain. Download (.pdf)
Surer, E., Atalay, T. B., Demirkan, D. Ç., Düzgün, H. Ş.  (2019) “Serious Gaming in CBRNe Domain: A Survey on User Expectations, Concerns and Suggestions”, 3rd International Conference CBRNE – Research & Innovation, Nantes, France. | Download (.pdf)
Akin, S., Ergun, O., Gursel Dino, I., Surer, E. (2019) “Improving Visual Design Perception by Integrated Mixed Reality Environment for Performative Architecture”, accepted to 7th eCAADe Regional International Symposium, Aalborg, Denmark. | Download (.pdf)
Bozlak, E., Acar, A. C., Surer, E. (2019) “Cross-Cultural Audiences and Their Perceptions of Music in a Biological Context: Transforming “Music Within” Art Installation into a Cross-Cultural Interface”, International “Music and Sciences” Symposium, pp.57, 17-19 April 2019, Istanbul, Turkey.  | Download (.pdf)
Ergun, O., Akin, S., Gursel Dino, I., Surer, E. (2019) “Architectural Design in Virtual Reality and Mixed Reality Environments: A Comparative Analysis”, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan. | Download (.pdf)
Kılıç, Ö. O., Akyol, M. A., Işık, O., Günel Kılıç, B., Aydınoğlu, A. U., Surer, E., Düzgün, H. Ş., Kalaycıoğlu, S., Taşkaya Temizel, T. (2019) “Data Analytics without Borders: Multi-Layered Insights for Syrian Refugee Crisis”, Data for Refugees (D4R) Challenge Workshop. | Download (.pdf)
Akin, S., Ergun, O., Surer, E., Dino, I. G. (2018) “An Immersive Design Environment for Performance-based Architectural Design: A BIM-based Approach”,  In Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, pp. 306-307. ACM, 2018. | Download (.pdf)
Bozlak, E., Acar, A. C., Surer, E. (2018) “Design and Evaluation of an Interactive Art Installation to Introduce ‘de novo’ Mutations to Different Audiences: “Music Within” Project”,In Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, pp. 82-87. ACM, 2018. | Download (.pdf)
Inci, C., Surer, E., Duzgun, S. (2017) “A Multifaceted Gaming Platform for Interactive Learning of Archaeology and Culture of Kültepe”, Kültepe International Meeting III, p. 2, 4-7 August 2017, Kayseri, Turkey.
Özkan, F., Arabacı, M. A., Surer, E., Temizel, A. (2017) “Boosted Multiple Kernel Learning for First-Person Activity Recognition”, 25th European Signal Processing Conference (EUSIPCO), IEEE, 2017 (available on arXiv:1702.06799) | EUSIPCO 2017 Poster (.pdf)
Surer, E. (2017) “Physical and Cognitive Training of Children with Down Syndrome Using Video Games”. In: Gaggi O., Manzoni P., Palazzi C., Bujari A., Marquez-Barja J. (eds) Smart Objects and Technologies for Social Good. GOODTECHS 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 195. Springer, Cham.
Surer, E. (2016) “A Video Game-Based Physical and Cognitive Training Platform for Children with Down Syndrome”, Games for Health Europe (GFHEU), Santorini, Greece, 31 October-1 November 2016.
Sungur, A. K. and Surer, E. (2016) “Voluntary Behavior on Cortical Learning Algorithm Based Agents”, IEEE Computational Intelligence & Games 2016 (CIG’16), Santorini, Greece, 20-23 September 2016.
Bilü H. , Çınar O., Surer E., Karagöz P. (2016) “A Gamified Mobile Platform for Teaching First Aid Techniques in Military Training”, Workshop on Advanced Medical Technologies in Training, Bucharest, Romania, 11 – 14 Nisan 2016.
Cereatti, A., Surer, E., Evangelisti, M.A., Manunta, L., Paolini, G., Della Croce, U. (2015) “A Canine Gait Analysis Protocol for the Analysis of the Back Movement: Assessment of Kinematic and Kinetic Variables in German Shepherd Dogs”, 25th Congress of the International Society of Biomechanics (ISB 2015), Glasgow, UK, 12-16 July 2015.
Borghese, N. A., Lanzi, P. L., Mainetti, R., Pirovano, M., Surer, E. (2014) “Algorithms based on computational intelligence for autonomous physical rehabilitation at home”, 24th Italian Workshop on Neural Networks (WIRN 2014), Salerno, Italy, 15-16 May 2014.
Surer, E., Cereatti, A., Della Croce, U. (2012) “Assessment of Lower Limb Joint Kinematics using a 2-D Hybrid Markerless Approach applied to a Video Camcorder Acquisition”, XII International Symposium on 3D Analysis of Human Movement (3DHMA’12), Bologna, Italy, 18-20 July 2012.
Surer, E., Kasi, P., Cereatti, A., Bonato, P., Della Croce, U. (2011) “A Hybrid Markerless Approach for 2D Gait Analysis: Application to Gait of Children with Cerebral Palsy”, 23rd Congress of International Society of Biomechanics (ISB 2011), Brussels, Belgium, 3-7 July 2011.
Surer, E., Grosso, E., Della Croce, U. (2008) “2-D Kinematics of the Shank and Foot Complex during Stance using Markerless Segmentation and Body-Segment Anatomical Axes Identification”, Proc. of 10th International Symposium on 3D Analysis of Human Movement, Santpoort, Netherlands, 28-31 October 2008.
Surer, E. and Akarun, L. (2007) “Multimodal Biometric Verification and Identification Using Face and Hand”, 22nd International Symposium on Computer and Information Sciences (ISCIS’2007), 2007, Location: Ankara/Turkey.
National Conference and Workshop Proceedings/Abstracts
Aydın, A. and Surer, E. (2020) “Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning”, 28th IEEE Signal Processing and Communication Application Conference (SIU), IEEE, 2020. | Download (.pdf)
Genç, Ş. and Surer, E. (2019) “Detecting “Clickbait” News on Social Media Using Machine Learning Algorithms”, 27th IEEE Signal Processing and Communication Application Conference (SIU), IEEE, 2019.  | Download (.pdf)
Kanmaz, M. and Surer, E. (2019) “Positive or Negative? A semantic orientation of financial news”, 27th IEEE Signal Processing and Communication Application Conference (SIU), IEEE, 2019.  | Download (.pdf)
Cura, B. F. and Surer, E. (2019) “Scene Classification: A Comprehensive Study Combining Local and Global Descriptors”, 27th IEEE Signal Processing and Communication Application Conference (SIU), IEEE, 2019.  | Download (.pdf)
Özkan, F., Surer, E., Temizel, A. (2018) “Ranking Based Boosted Multiple Kernel Learning For Activity Recognition on First-Person Videos”, 26th IEEE Signal Processing and Communication Application Conference (SIU), IEEE, 2018. | Download (.pdf)
Yılmaz, G., Surer, E., Temizel, A. (2017) “Acceleration of Line of Sight Analysis Algorithms with Parallel Programming” 7. Ulusal Savunma Uygulamaları Modelleme ve Simülasyon Konferansı (USMOS 2017), Ankara, Turkey, 21-23 November 2017. | Abstract
Erdoğan, H., Acar, Y. A., Cinar, O., Surer, E., Karagoz, P. (2017) “Game-Based Mobile Platform to Instruct First-Aid Techniques”, 7. Ulusal Savunma Uygulamaları Modelleme ve Simülasyon Konferansı (USMOS 2017), Ankara, Turkey, 21-23 November 2017| Abstract
Sürer, E. (2016) “Video-games based framework designed for the cognitive rehabilitation of children with Down Syndrome”, 24th Signal Processing and Communication Application Conference (SIU), IEEE, 2016. | Download (.pdf)
Surer, E., Pirovano, M., Mainetti, R., Tatti, F., Baud-Bovy, G., Borghese, N.A. (2014) “Video-Games Based Neglect Rehabilitation Using Haptics”, 22nd IEEE Signal Processing and Communications Applications Conference (SIU), 2014. | Download (.pdf)
Surer, E., Evangelisti, M. A., Manunta, M. L., Cereatti, A. (2012) “Reliability of a Novel Canine Gait Analysis Protocol in German Shepherd Dogs”, XIII Congresso Nazionale SIAMOC (SIAMOC 2012), Location: Bellaria/Italy.
Surer, E., Evangelisti, M. A., Manunta, M. L., Cereatti, A. (2012“A Canine Gait Analysis Protocol for the Assessment of Lumbosacral Stenosis”, XIII Congresso Nazionale SIAMOC (SIAMOC 2012), Location: Bellaria/Italy.
Surer, E., Cereatti, A., Della Croce, U. (2012) “2-D Lower Limb Joint Kinematics using a Hybrid Markerless Approach applied to Video Camcorder Acquisitions”, Terzo Congresso Nazionale di Bioingegneria (GNB 2012), Rome, Italy, 26-29 June 2012.
Surer, E., Kasi, P., Cereatti, A., Bonato, P., Della Croce, U. (2011) “2-D gait analysis of children with cerebral palsy using segmental markers and a markerless approach”, Gait & Posture, 33, S25-S26. | Download (.pdf)
Surer, E., Kasi, P., Cereatti, A., Bonato, P., Della Croce, U. (2010) “Measurement of Knee Flexion/Extension Using a 2-D Markerless Technique”, Secondo Congresso Nazionale di Bioingegneria (GNB 2010), Turin, Italy, 8-10 July 2010.
Surer, E., Cereatti, A., Della Croce, U., Grosso, E. (2009) “Evaluation of 2D joint kinematics during stance using markerless shank and foot segmentation, modelling and tracking”, Gait & Posture, 30, S15-S16. | Download (.pdf)
Surer, E., Cereatti, A., Della Croce, U., Grosso, E. (2009) “Wearing socks does not affect markerless estimation of ankle and foot kinematics”, Gait & Posture, 30, S52. | Download (.pdf)
Surer, E., Grosso, E., & Della Croce, U. (2009) “Shank–foot complex 2-D kinematics during stance using markerless segmentation and body-segment anatomical axes identification”, Gait & Posture, 29, e11-e12. | Download (.pdf)
Surer, E., Grosso, E., Della Croce, U. (2008) “Markerless Shank and Foot Segmentation and Skeletonization for Lower Limb 2-D Movement Analysis During the Stance Phase in Gait”, Primo Congresso Nazionale di Bioingegneria (GNB 2008), Pisa, Italy, 3-5 July 2008.
Non-Peer-Reviewed Journals, arXiv and bioRxiv
Ariyurek, S., Surer, E., Betin-Can, A. (2021) “Playtesting: What is Beyond Personas”, arXiv: 2107.11965.
Ceballos, F. C., Gurun, K., …, Surer, E., …, Somel, M. (2020) “Human inbreeding has decreased in time through the Holocene”, bioRxiv: 10.1101/2020.09.24.311597.
Kucuksubasi, F. and Surer, E. (2020) “Relational-Grid-World: A Novel Relational Reasoning Environment and An Agent Model for Relational Information Extraction”, arXiv preprint arXiv: 2007.05961.
Surer, E. (2020)“Sanatın ve Zanaatın İç İçe Geçen Yolculuğu: Video Oyunları, Artisans Dergi, Issue No. 14, pp. 26-27, ISSN: 2651-2793.
Yurtman, E., Özer, O., Yüncü, E., Dağtaş, N. D., Koptekin, D., Çakan, Y. G., … Surer, E.,…, Özer, F. (2020) “Archaeogenetic analysis of Neolithic sheep from Anatolia suggests a complex demographic history since domestication”, bioRxiv: 10.1101/2020.04.17.033415.
Kanmaz, M. and Surer, E. (2020) “Using Multi-Agent Reinforcement Learning in Auction Simulations”, arXiv preprint arXiv: 2004.02764.
Aydın, A. and Surer, E. (2020) “Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning”, arXiv preprint arXiv: 2004.02762.
Ariyurek, S., Betin-Can, A., Surer, E. (2020) “Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing”, arXiv: 2003.07813.
Surer, E. (2019) “Saklambaç Oynayan Kaleye Mum Diksin!”, ODTÜLÜ Dergisi, Issue No. 67, pp. 58-60, ISSN: 1309-2626.
Akyol, M. A., Kılıç, Ö. O., Taşkaya-Temizel, T., Aydınoğlu, A. U., Surer, E. (2019) “Sosyal Fayda için Büyük Veri Analizi: Suriyeli Mülteciler için Bir Durum Çalışması”, TSE Standard Dergisi, pp. 34-41.
Surer, E., Erkayaoğlu, M., Öztürk, Z. N., Yücel, F., Bıyık, E. A., Altan, B., Şenderin, B., Oğuz, Z., Gürer, S., Düzgün, H. Ş. (2019) “Developing a Scenario-Based Video Game Generation Framework: Preliminary Results”, arXiv: https://arxiv.org/abs/1911.07380 | Download (.pdf)
Ariyurek, S., Betin-Can, A., Surer, E. (2019) “Automated Video Game Testing Using Synthetic and Human-Like Agents,  arXiv: https://arxiv.org/abs/1906.00317v1 | Download (.pdf)
Arabacı, M.A., Özkan, F., Surer, E., Jančovič, P., Temizel, A. (2018) “Multi-modal Egocentric Activity Recognition using Audio-Visual Features”,  arXiv: https://arxiv.org/abs/1807.00612 | Download (.pdf)
Özkan, F., Arabacı, M.A., Surer, E., Temizel, A. (2017) “Boosted Multiple Kernel Learning for First-Person Activity Recognition”,  arXiv: https://arxiv.org/abs/1702.06799 | Download (.pdf)
Invited Talks, Seminars and Presentations
Surer, E., (2021) “Virtual Reality and CBRNe”,  Joint CBRN and VR training webinar organized by the SHOTPROS and eNOTICE projects.
Surer, E., (2021) “Recent Practices, Opportunities, and Challenges in Virtual Reality and Mixed Reality Research,”,  EURLO-UNICA (EU Research Liaison Officers – Network of Universities from the Capitals of Europe).
Surer, E., (2020) “The aims and the use cases of serious / transformational game research”,  Games for Our Future 2020 – IndieCade Climate Jam.
Surer, E., (2020) “Serious Games”, QTurkey QTalks.
Surer, E., (2019) “Developing a Computational Framework to Fuse Material Culture with Ancient DNA”,  41st International Symposium of Excavations, Surveys and Archaeometry.
Surer, E., (2019) “Virtual and Mixed Reality Applications in Healthcare: Developments, Constraints and Opportunities”,  12th Congress of Medical Informatics.
Surer, E., (2018) “Innovating game development methodologies”, Expert’s Seminar, organized by European Schoolnet and eConfidence projects.