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Simulation

Simulation games recreate real-world activities and scenarios, putting the player in control of them. In addition to an obvious example like Flight Simulator (Microsoft, 2020), tycoon games like Roller Coaster Tycoon (Atari, 1999) are good examples of simulation games. In Roller Coaster Tycoon, the player has to design and coordinate a theme park in a […]

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Co-operative

Being able to have a wide variety of game mechanics co-operative (or co-op) games require or support multiple players to work for the same objective in the game. Some co-op games are designed exactly for a certain number of players with different abilities or tasks like appropriately named It Takes Two (EA, 2020); and some […]

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Shooters

In the shooter genre, players use weapons to advance in the game, firing to and eliminating their enemies. The genre can be further classified as First Person Shooter (FPS) and Third Person Shooter (TPS). Counter-Strike (Valve, 1999) is a classic FPS game example, and Grand Theft Auto (Rockstar Games, 1997) is a well-known TPS series. Shooter […]

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Strategy

Strategy games are characterized by the game mechanic of manipulating a large number of characters, data, or other objects like buildings to reach objectives. They involve making use of data by planning and organization. Two classic examples are Rise of Nations (Big Huge, 2003) and Age of Empires (Ensemble Studios, 1997). When playing a strategy […]