Improving Game Prototypes with Usability Testing
Creating a prototype is just the first step. To ensure that your serious game is effective and user-friendly, usability testing is essential. This process helps identify areas for improvement in user experience, accessibility, and learning outcomes. Here’s how to approach usability testing for your serious game:
Step 1: Gather Testers
Choose a diverse group of testers who reflect your target audience.
- Example: If your game is for university students, involve students with varying levels of familiarity with the topic.
Step 2: Define What You’re Testing
Focus on specific aspects of the game:
- User Experience: Is the interface intuitive and easy to navigate?
- Accessibility: Are there features like subtitles or adjustable difficulty levels?
- Learning Outcomes: Are the educational objectives being met?
Step 3: Collect Feedback
Use surveys, interviews, and observation to gather insights from testers.
- Ask Questions Like:
- Was the game easy to use?
- Were the objectives clear?
- What would you improve?
Step 4: Identify Areas for Improvement
Based on feedback, document at least three areas to refine:
- User Interface: Simplify navigation or improve visual clarity.
- Accessibility: Add features like colorblind-friendly visuals or text-to-speech.
- Engagement: Incorporate more dynamic challenges to keep players motivated.
Case Study:
A prototype for a recycling game was tested with students. Feedback revealed that adding a tutorial improved clarity, while a progress tracker increased engagement.
Why Usability Testing Matters:
Refining your game through usability testing ensures it’s not only functional but also enjoyable and impactful. It bridges the gap between design intentions and player experience.
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