Improving Game Prototypes with Usability Testing

Creating a prototype is just the first step. To ensure that your serious game is effective and user-friendly, usability testing is essential. This process helps identify areas for improvement in user experience, accessibility, and learning outcomes. Here’s how to approach usability testing for your serious game:

Step 1: Gather Testers

Choose a diverse group of testers who reflect your target audience.

  • Example: If your game is for university students, involve students with varying levels of familiarity with the topic.

Step 2: Define What You’re Testing

Focus on specific aspects of the game:

  • User Experience: Is the interface intuitive and easy to navigate?
  • Accessibility: Are there features like subtitles or adjustable difficulty levels?
  • Learning Outcomes: Are the educational objectives being met?

Step 3: Collect Feedback

Use surveys, interviews, and observation to gather insights from testers.

  • Ask Questions Like:
    • Was the game easy to use?
    • Were the objectives clear?
    • What would you improve?

Step 4: Identify Areas for Improvement

Based on feedback, document at least three areas to refine:

  1. User Interface: Simplify navigation or improve visual clarity.
  2. Accessibility: Add features like colorblind-friendly visuals or text-to-speech.
  3. Engagement: Incorporate more dynamic challenges to keep players motivated.

Case Study:
A prototype for a recycling game was tested with students. Feedback revealed that adding a tutorial improved clarity, while a progress tracker increased engagement.

Why Usability Testing Matters:
Refining your game through usability testing ensures it’s not only functional but also enjoyable and impactful. It bridges the gap between design intentions and player experience.

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