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CENG 469 Homework 3 – Particle Simulation
For this assignment, I implemented a GPU-accelerated particle system using OpenGL and compute shaders. Here’s a step-by-step overview of how I developed the homework. I began by creating a basic OpenGL window. Once the window was set up correctly, I saw an empty black screen, which means the window was working fine. Initializing Particles My…
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CENG 469 Homework 2
This assignment was about putting together a basic deferred renderer with HDR cubemap support, tone mapping, motion blur and some basic camera movements. I rolled up my sleeves, dove into OpenGL, and here’s how it all unfolded Code Cleanup I started by refactoring the given code to understand what’s what and build a more organized…
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My Homework Journey: CENG 469 Homework 1
Hey everyone! I wanted to share my experience working on my computer graphics homework, where I implemented Bezier curves and surfaces. It was a fun but sometimes frustrating journey. Starting with Bezier Curves First, I took the given 2D Bezier Curve MATLAB program and extended it to 3D. I wrote a function to generate Bezier…